4/8/2024 0 Comments Word jumble online game oed![]() ![]() Hint_button = Button(button_frame, text= "Hint", command= lambda: hint(hint_count), bg= 'orange', width= 5, font= 10) My_button = Button(button_frame, text= "Pick Another Word", command=shuffler, bg= 'orange', width= 15, font= 10) answer_button = Button(button_frame, text= "Answer", command=answer, bg= 'orange', width= 8, font= 10)Īnswer_id(row= 0, column= 0, padx= 10) You can specify padding to add space between the buttons. Use the grid() manager to place these buttons in one row and three different columns. Also pass the function to run when the user clicks it, the background color, width, and font size. Specify the frame you want to place each button in, and the text it should display. ![]() entry_answer = Entry(root, font=( "Arial", 24))ĭeclare three buttons: one to display the correct answer, one to choose another word, and the other to display hints. Set the parent window you want to place the frame in along with the background color. It arranges the layout and provides padding using rectangular sections on the screen. A frame acts as a container directing the placement of other widgets. Specify the parent window you want to place this widget in, along with its font style, and organize it by giving some padding for ample space.ĭefine a Frame for the buttons. Hint_nfig(text= f' ', bg= 'aqua')ĭefine an Entry widget to take input from the user. Increment the count of the hint letter so that the next time the function runs, the program will display the next letter. If the count is less than the word's length, display the next letter of the correct answer. fruits = Īnswer_nfig(text= "Correct answer!", bg= 'aqua', fg= 'green')Īnswer_nfig(text= "Wrong answer, please try again.", bg= 'aqua', fg= 'red')ĭefine a function, hint, to inspect the global hint_count. Display the jumbled word via the label on the screen. Shuffle the list and reform the word by iterating over it and storing it in a string. Select a random word from the list and make a list of its individual letters. my_label = Label(root, text= "", font=( "Arial", 48), bg= 'aqua')Īnswer_nfig(text= '', bg= 'aqua')ĭefine a list of words that will serve as the dataset for the word jumble game. Delete any content due to the program's execution earlier and display an entry string instead. Configure the hint label to display an empty string initially and set the global hint variable to zero. Organize the widget and add some padding to it.ĭefine a function, shuffler. Specify the parent window you want to place it in, the text it should display, the font style, and the background color. Define a label widget to display the jumbled word.
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